Good morning Sinners,
this month we have worked on:
this month we have worked on:
- a new mechanic that forces the player to avoid water. It's a weird lore aspect of the vampire world because some writers use it as an instant death (Soul Reaver), some are merely a handicap (The Vampire Files), some others don't even consider it being a danger unless it's holy. With that in mind and to add a bit of gameplay (mainly in the sewers) water will dissolve your dusty skin and body within a short period that you can extend by using Stoicism,
- adding a few new places for NPCs,
- refining the sewers to accomodate the enhancement of how you get your second power,
- more dialogues options,
- a couple of extra tutorial alerts,
- tweaks models, animations and textures,
- and the usual bug fixes and improvements.
One bite at a time..
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